Interaction Design & Product Strategy
I design how people explore, understand and act on complex information.
In practice, that means working out with product and engineering teams what a tool for experts should do -- and how it shows its work, so it can be checked, not just trusted.
currently
- 2022 → nowSii Poland, for Roche Diagnostics -- Senior UX/UI Designer on tools that specialists use to plan, simulate and service diagnostic labs
- 2025 → nowThe BitByBit Company -- Lead Product Designer on tools that space mission operators use to prepare, test and run missions
- 2018 → nowflow/control (opens in a new tab) -- Product Designer on data-driven tools for startups and global companies, from domain research to final UI
selected work
Financial modeling software. I helped design the flows and final UI of its reworked core interface, along with directions for its future development, based on what users needed.
Software that plans chemical synthesis with machine learning. I designed how chemists browse the routes it proposes, so they can narrow hundreds of them down to a few worth comparing.
Making the months-long wait for a new Volkswagen less frustrating. I led UX and creative direction, from interviews and personas to a clickable prototype tested with a focus group.
background
For years I explained complex things with film, motion and data visualization, and led creative and strategy teams. Moving to product design meant letting people work with that complexity themselves.