Bio
I studied cultural studies, with a focus on how maps, diagrams and images carry knowledge. From 2010 I co-ran a film and motion studio and, in parallel, a small data visualization practice. In 2017 I became creative and strategy director at a digital agency (opens in a new tab), where I brought UX practices and tools into our work. Then came a studio (opens in a new tab) partnership with Szymon Kaliski (opens in a new tab), and with it the focus I keep today: software for specialists. Every domain, from finance and chemistry to space operations, meant first learning its rules and how its experts think.
organizations & work
2025–now
The BitByBit CompanyLead Product Designer
A software company building ground-segment tools for European Space Agency projects.
thebitbybit.com (opens in a new tab)
- 2025–now
I ran on-site UX workshops, studied how operators work and designed views and interactive prototypes for a web-based version of the interface.
- 2026
I design its interaction and UI, including more advanced components for understanding, organizing and managing sequences of actions on mission timelines.
- 2026
I worked on experimental interfaces for very large sets of test data, so that teams can monitor, explore and validate them.
2022–now
Sii PolandSenior UX/UI Designer
A technology and engineering company working for clients from aerospace to life science; I work for Roche Diagnostics (opens in a new tab), leading UX for several of its specialist products.
- 2024–now
I design how specialists prepare data, configure scenario variants and read simulation results, from research and domain modeling to interfaces and prototypes.
- 2023
New features for an existing platform: process analysis, information architecture and interaction logic for users in different regions.
- 2023
Stakeholder workshops, then search and filtering designed for readers with very different medical knowledge.
- 2022
Workshops with domain experts, the structure and logic of the data, information architecture and prototypes.
2022
MakoLabSenior UX/UI Designer
A software house; product discovery and industry reports for finance and automotive clients, and UX for a mobile app of one of Europe’s largest car brands.
makolab.com (opens in a new tab)
- 2022
A project for the insurer, run together with one of Europe’s largest banking groups. I framed the problem, planned and ran an on-site workshop with the clients’ teams, mapped user stories and turned them into a full list of requirements.
- 2022
I wrote a strategic report on owning versus leasing, renting and other ways of using a car (competitors, carmakers’ offers, digital marketplaces) and presented it to the client’s team.
- 2022
User flows, wireframes and interactive prototypes for an app that helps people find their way around dealership lots and discover the cars on them.
2018–now
flow/controlProduct Designer
A small product design partnership with Szymon Kaliski (opens in a new tab); I work directly with the product teams of software companies, from domain analysis to final UI.
flow-control.io (opens in a new tab)
- 2021–2023
I designed interaction flows, interface explorations and the final UI, together with Szymon Kaliski (opens in a new tab) and the Causal team.
- 2021
Information architecture, user flows and wireframes for its Chrome extension sidebar, and the interaction logic of Pathfinder, an experimental way to reach a result step by step.
1 / 2 - 2021
I worked on several features of its command bar, mainly on bringing actions from many different tools into single commands that stay clear and easy to read.
- 2020
An app for pairing the board over Bluetooth, watching its electrode readings live and choosing what a touch triggers: an OSC message, an API call, a phone shortcut or a deep link, without reprogramming the board. Interaction architecture, user flows and wireframes, developed on my own.
- 2019–2020
UX concept and interaction logic for browsing and comparing synthesis routes; I co-designed and co-ran tests with chemists on the prototype.
- 2018
I created our main website: it explains our philosophy and process and shows short highlights from client projects.
1 / 3
2017–2022
AF.agency / RiverwoodCreative & Strategy Director
An agency group with two brands. I led the creative and strategy departments, ran project teams of mixed roles and brought UX practice into its digital projects.
af.agency (opens in a new tab)
Volkswagen
- 2017–2022
I worked on communication strategy, campaigns and digital customer experience, co-authoring concepts and leading teams at specific stages.
1 / 2 - 2019–2021
“For fans, by fans”: I wrote the main creative concept and communication strategy and led the team that produced films with owners reviewing accessories and sharing service tips.
- 2019
We designed the UX and UI for easy navigation and several interactive ways to present products. I was responsible for creative and art direction, and for separate ATL and BTL campaigns.
1 / 2 - 2018–2019
I led the UX and creative direction, co-designed and co-ran user research, and worked on the concept and a prototype tested with users. It included data visualizations of the owner’s own car, so new owners could understand what they had bought and get a feel for it before delivery.
- 2017–2018
I co-created the creative concept and the personalization model and led the delivery team; the videos went to real owners.
SHUUM boutique wellness hotel
- 2018–2021
I wrote the brand strategy and main creative concept, set the direction of the visual identity and co-authored the name SHUUM.
- 2018–2021
I was responsible for the website’s information architecture, UX concept and UI direction, and co-designed the booking system with the team, from prototypes to test analysis. Both were launched.
Other clients
- 2019–2022
Product communication at the point where shoppers meet the product: more than 30,000 product cards in 11 categories, for the online stores of 15 of Poland’s largest e-retailers. The format got ahead of competitors and set a new standard for product cards on the market. My part: user research, information architecture, user flows, wireframes and prototypes.
1 / 2 - 2021
Creative direction of a personalized onboarding platform on Škoda’s intranet, with learning paths for employees. Professional actors guided each person through the interactive modules.
1 / 2 - 2020
Starting from the city’s development strategy, I co-created the brand strategy and key creative concept and led the team from concept to execution. We worked out the brand’s role in the life of the city and tested how its circle-based logo holds up in a space as varied as a city, from municipal signage to promotional materials.
- 2018
For an international launch, I wrote the main creative concept and communication strategy, led the production team and was creative director of the accompanying commercials.
- 2017–2018
Creative strategy and the main creative concept, drawing on local legends. The agency’s project received a Golden Arrow 2018 distinction in Design.
2013–2015
DatamotionCo-founder & UI Designer
A small experimental practice for data visualization and creative coding, run alongside Filmpoint.
- 2013
Creative concept and graphic layout of an infographic, co-created within Datamotion; a distinction in the KatoVis 2013 contest.
1 / 3 - 2013
Concept and graphic design of a map built on public cultural event data, made with Szymon Kaliski (opens in a new tab) and Marek Straszak.
- 2013
The report’s rankings lived in spreadsheets, readable mainly to analysts fluent in Excel. We turned them into an interactive visualization with filters by country and industry, so anyone could explore them on info kiosks and online.
- 2014
Workshops and talks on the history of visualizing knowledge, run together with Szymon Kaliski (opens in a new tab): the historical, anthropological and cognitive sides of visual representations of knowledge, where they came from, and what role they play in a post-war world built on services and the flow of information.
1 / 3
2010–2017
FilmpointCo-owner & Creative Director
Seven years of running a film and motion studio: clients, hiring, creative direction. In 2017 I gave up my shares and moved to agency work, looking for a broader scope and new services to build.
- 2017
- 2016–2017
- 2016
- 2015
- 2015
- 2014–2015
- 2015
- 2015
- 2015
- 2015
- 2015
- 2014
- 2014
- 2014
- 2014
- 2013–2014
- 2013
- 2013
- 2012
2006–now
Independent practiceFilmmaking, motion design, art & lots of workshops
Since university, I haven’t stopped experimenting with media: directing, making music, live VJ sets, generative graphics and publishing. What I’m after is a particular kind of experience, whether I’m working with my own emotions or with representations of knowledge: the moment a tool gives me agency, curiosity and a sense of possibility -- and I can pass that on to others.
- 2026
- 2025–2026
I composed the music and play it live during the performances, with Marek Straszak and Michał Szulżyk.
1 / 2 - 2025
VJ sets made with Marek Straszak specifically for Mooryc’s live act and Rysy’s DJ set, at a courtyard party for the club’s tenth birthday.
1 / 4 - 2024–now
I co-founded the collective with Marek Straszak. We built a mobile DJ table with its own sound system, so DJs can play outside club line-ups, in unexpected places and more or less extreme urban architecture, open to passers-by. The name comes from the UPS units that power our events.
1 / 3 - 2024–2026
A series of workshops: an introduction to AI (2024), productivity in the age of AI, where we built time-saving tools for everyday work, and AI in film production and in directing music videos and short films.
1 / 2 - 2024
An accessible summary of the ideas in Emanuel Kulczycki’s book on how publication metrics shape science, published by Cambridge University Press. With artist Marta Madej, I visualized its main ideas using analog set pieces, so the book would stand out among other academic titles. Directing, script and production.
- 2023
The films set out to raise awareness of the university’s main research areas across its fields of study. We recorded more than a dozen hours of interviews with researchers to introduce them and their work, and with Marek Straszak I made the 3D animation for the series intro. Directing, script, art direction and production.
- 2022
A film about how a child who witnesses unspoken psychological abuse at home carries it, in unexpected ways, into their own choices and their most intimate relationship with the world. It premiered in Warsaw in 2022. Polish title: „Tata bardzo cię kocha”. Directing, script, art direction and production.
1 / 2 - 2021
I coordinated a charity campaign for Strefa WolnoSłowa (opens in a new tab), a multicultural, multidisciplinary group of artists, activists and cultural animators who needed support to keep working during the COVID-19 pandemic. I made the campaign’s films and ran its social media.
- 2017
I co-wrote, co-directed and co-edited it with Agata Elsner and Marek Straszak: our script made the final, so we got to shoot our rather wild idea for an ad. We misjudged the size of the explosion it needed: a friend’s garden almost went up in flames, and the whole neighborhood ended up covered in confetti.
- 2013
A sensory reconstruction of a living cell, shown at Stara Rzeźnia during Malta Festival 2013. A greenhouse served as the cell membrane, and the synthetic organelles inside woke up only when visitors gave them enough light, then answered with light and touch. I co-created the concept with Marek Straszak and co-built the piece.
- 2013
At CK Zamek, I was responsible for the concept, planning and early work on an interactive film, part fiction and part documentary, about the more than 100-year history of the Imperial Castle, and worked on set with the crew.
1 / 3 - 2009
My own series of book launches at the bookshop-café I managed: professional theatre actors read and interpreted passages from the book, improvising live with young local musicians from different scenes and genres, experimental ones included.
- 2006–2016
For ten years I was the band’s VJ, making dedicated animations and live visuals for concerts across Poland, including Open’er, Malta Festival and Wrocław Industrial Festival 2014. The most memorable were the all-night Dream Machine concerts, where I projected visuals onto the ceiling for an audience lying on the floor, drifting in and out of sleep. I also designed the Kaktuus digipack.
No projects match these filters.
education
- 2023–2024SDA / Codecool -- Full Stack Developer bootcamp, certificate
- 2018–2019SWPS University -- User Experience Design, postgraduate
- 2015–2016SWPS University -- Innovation Management, postgraduate
- 2013–2015Adam Mickiewicz University, Poznań -- Interactive Media and Spectacle, doctoral studies
- 2007–2008Università degli Studi di Ferrara -- Facoltà di Lettere e Filosofia, Erasmus exchange
- 2002–2008Adam Mickiewicz University, Poznań -- MA, Cultural Studies





















































































































